Online playtest today + development update
We hold weekly online Epicinium playtests on Saturday from 20:00 to 00:00 GMT. The next one will start in 6 hours from posting. It's always a blast, and we're looking for more participants, so I really hope you'll join!
This week, we tried to figure out what's causing the infrequent dropped TCP connections. After a lot of fiddling around with Wireshark and tcpdump, I concluded that the problem lies in the transport layer or deeper. I've contacted our server host to get to the bottom of this. Luckily, the problem doesn't occur that often, but it's annoying when it does, of course.
Meanwhile, work continues on music. I've drafted some compositions for the title screen, but I haven't yet completely captured the right vibe for the game. I hope to have something ready for you to listen to soon.
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